Welcome to salty duck studios!

Gaming with a side of Salt!

Frikin the Laser Shark

Our first title is Fikin the Laser Shark, an underwater bullet hell shooter.  We have been working on since May 2018 and have made great progress to make our first game awesome. We hope you stick around to see the final product. It shaping out to be something Frikin cool!

challanging bosses

One of our first bosses you will face is the Octboss.  This dreaded creature has enough limbs to hold all sorts of guns capable of doing some damage to Frikin.  Dont mess up his beard, its his “thing” and he’s pretty sensative about it not being as cool as Frakin’s mustache.

Video

The Salty Ducks

We started at Full Sail University where we were perusing our Game Design degrees. In the final months of our degree programs, we decided to work together for our capstone Game Design project. We started design on our first game, Frikin the Laser Shark. After we graduated, we wanted to take our game and make it better and fully develop it into a fully realized game. We decided to start our own studio to publish our games while honing our skills in the game development. We want to make fun games and have some fun making them with good friends.

Multiple Weapons 

You will collect multiple weapons throughout the journey.  Each weapon is more different than the last.  The weapons will be collected after you defeate the boss of that world.  They’re not just gonna fall out of the sky and fall right into your lap.  If they did, I thinik you’d want to wear a helmet.  You should probaly wear one anyway, just to be safe.

Collect hearts to gain more health

There are hidden boxes throughout the levels that contain a heart piece. If you collect 4 you will be rewarded with your very own new heart. Finding all those hearts will be necessary to complete the game because the difficulity really ramps up later and you need all the health you can get.

Mini boss battles

Halfway through each world you will encounter a mini boss.  These “little” guys will give you a “mini” challange and hopefully get you “ready” for whats next to come.  Mini is such a small word for these battles but, they will do their worst to remove as many lives from your stock as possible. Good luck!

The Ducklings

These good little ducklings are the folks who want to make the games we want to make the way we want to make them.  Being young duckings, we are focused on learning all we can about the game design process and we strive to create some fun games.  We made our way from different backgrounds but, we formed this nice little flock heading down our own bread littered road.

Christina
Cavanaugh

Lead Artist
Character Artist
Concept Art


Kristie
Rounds

Artist
Background Artist
Concept Art


Cory
McFarland

Game Designer
Level Designer
Dialog Writer


Josh
Neese

Game Designer
Level Designer
Game-play Programming


Chelsey
Sansonetti

Game Designer
Level Designer
Game-play Programming


James
Parker

Game Designer
System Designer
Game-Play Programmer


Jonathan
Parrott

Game Designer
System Designer
Game-play Programming


Josh
Wehking

Game Designer
System Designer
Game-play Programming


Ryan
Stocker

Game Designer
System Designer
Game-play Programing


Blog

ECGC: Day 3 “Final Day”

The ducks are heading back to our own ponds and we are heading home with happy thoughts, pages of feedback, and heads full of ideas.  The experience we had at[…]

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April 18, 2019 0

ECGC: Day 2

The second day has come and gone and the team is thankful for everyone who stopped by to play our game.  We have so much fun watching people play our[…]

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April 17, 2019 0

ECGC: Day 1

The first day of ECGC has come to a close and we are extremely happy with our turnout.  We met a ton of folks who came to play our game[…]

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April 17, 2019 0

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